TerraNisi is a very simple 2D game with ASCII graphics, based around solving small puzzles in order to stop a fiery demon from burning down the world's trees. This game was the very first game I had ever worked on from scratch, and I learned a tremendous amount creating it.

Download: LINK

Screenshot from gameplay testing

Screenshot of art for end-scene

TerraNisi was created by myself and my partner Anh Do. Together we both split the programming dev work in half, and split the art dev work in half as well. The game was created in C with the Windows console API found on MSDN as a Freshman first semester project. A rule of this project was that all user input must be escaped by a return sequence, meaning you can only enter in lines of input -- this eliminates the ability to use real-time input thus cutting the scope of the project down dramatically.

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