Download: LINK
Screenshot from gameplay testing |
Screenshot of art for end-scene |
TerraNisi was created by myself and my partner Anh Do. Together we both split the programming dev work in half, and split the art dev work in half as well. The game was created in C with the Windows console API found on MSDN as a Freshman first semester project. A rule of this project was that all user input must be escaped by a return sequence, meaning you can only enter in lines of input -- this eliminates the ability to use real-time input thus cutting the scope of the project down dramatically.
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