Well, I was a bit caught up with some last minute homework last week, so I haven't posted in a couple days. Tsk Tsk.
So what I went over today, was the Classes and Classes II page, at both of these links:
http://cplusplus.com/doc/tutorial/classes/
http://cplusplus.com/doc/tutorial/classes2/
I gained an understanding of why classes are useful, and I also found out that they are almost exactly the same as structures, except that the default access of the members of a class is private juxtapose to public.
It was a lot of reading, and some tinkering, to understand both of these pages pretty well. I haven't created any code with the knowledge gained from these two pages, except for just some small modifications to make sure I understood what I was reading. Here is an example: I wrote a small circle class, and then printed the area of my circle:
#include <cstdlib>
#include <iostream>
using namespace std;
class CCircle {
float x;
public:
void set_values (float);
float area () {return (x*3.14159265*x);}
};
void CCircle::set_values (float a) {
x = a;
}
int main () {
CCircle circ, circb, circc;
circ.set_values (3);
circb.set_values (5);
circc.set_values (7);
cout << "circ area: " << circ.area() << endl;
cout << "circb area: " << circb.area() << endl;
cout << "circc area: " << circc.area() << endl;
system("PAUSE");
return EXIT_SUCCESS;
}
I plan to go over the next two pages in this tutorial, which are on friendship//inheritance, and polymorphism. Hopefully, I can read through those, and create some small programs like the one I made today. So tomorrow, I will create another small program using a class, and I will also use pointers and dynamic memory to do so. After this, I will read those next to article pages. I also have quite a bit of homework to do tomorrow, so we'll see how far I get.
Lately the articles and blogs on both gamasutra and gamedev.net have been a bit bland, so sadly, I have no interesting articles for anyone to read this time :P
Saturday, December 5, 2009
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